When the music speeds up, the background constantly changes colors, and the clouds and the flowers have faster animations. The final background features two pipes, one of which hosts a bigger Piranha Plant, the pole flag along with its related tower, which has shining sun rays behind, and many flowers and trees with rocks and hills behind. Mario dances on a crystal platform made of colored tiles on his sides, there are two Piranha Plants that come out of pipes, and the enemies are replaced by 2D Goombas. U, and has some colored crystal rocks that swing from side to side behind them, there is a cave wall with parts that sometimes light up. The underground scenery is now based off New Super Mario Bros. When he gets the Super Star, colorful stripes shine fast on the sky. When the coach performs his Gold Move, the brick block, which is now in 3D rather than in 2D, descends from the sky instead of appearing from nowhere, and breaks into pieces with a much more realistic effect. Mario is now in front of Princess Peach’s castle, which has a carved path and is surrounded by checkered grass, colorful hills that sometimes have luminous rays, and some rocks behind the coach, there are some trees and five big blocks (two light blue ones, two yellow ones, and a red one), along with many animated flowers on striped grass. The graphic layout is taken from New Super Mario Bros.
The remake starts with an opening circle transition.
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In Just Dance 3, the routine starts with a cathodic TV that turns on and plays the opening cutscene, which now has black fading on the corners of the screen. When the song ends, the routine transitions back to the videogame cutscene, which ends with Mario completing the level and the line "THANK YOU FOR PLAYING!" written over the tower. There are three backgrounds, all inspired from Mario levels: the first is a green plain with many Koopas and other Mario enemies, and a star that makes Mario accelerate then an underground level where Mario becomes Fire Mario and he shoots fire balls, until an enemy hits him and then the end of the level, with the famous tower with the flag.
The routine starts with a gameplay of Super Mario Bros., with Mario hitting a ? Block and getting a Mushroom, which triggers a pixelated transition from the cutscene to the start of the routine.